
Interactive and game-based tools can unintentionally exclude students who use screen readers, keyboard navigation or who are sensitive to motion. Accessibility guidelines such as WCAG provide a shared standard, and many districts now include accessibility review in their procurement process.
We approach accessibility as part of design rather than a final checklist. That means keyboard-operable controls, readable contrast, captions and text alternatives, and respecting reduced-motion preferences so animations stay calm for students who need it.
We are still learning, and we welcome feedback from educators and families. When a barrier is reported, we treat it as a product issue to fix, not an edge case to document.

